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Old Dec 01, 2005, 10:15 PM // 22:15   #1
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Default soul reaping skill

soul reaping skills are coming... hopefully...

anyway, since fast casting has a single elite, lets give reaping one too!

suggestion:

blah blah signet:
recharge: 25
cast time: 2
for 20 seconds, the next minion (any kind) you create has no health degeneration.

minion masters have no elite skill, so i figured this can help.
pve MM can now have an easier time keeping their minions alive, and pvp MM aren't over-powered, since even with mantra of signets/inscriptions, this skill cant be spammed...

any comments?
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Old Dec 01, 2005, 10:59 PM // 22:59   #2
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don't see a harm in this /signed even though if i used this skill and then animate bone minions would both minions not have degen or only 1 ?
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Old Dec 01, 2005, 11:01 PM // 23:01   #3
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That sounds more like a spell for the Death realm, not Soul Reaping. I would think soul reaping would have to be related to deaths like it is now, so increased energy, energy + health, that sort of thing.
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Old Dec 01, 2005, 11:05 PM // 23:05   #4
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Half off topic...

Since Soul Reaping is an attribute that increases the amount of energy you get when things die near you...

what Skills are Soul Reaping related? I've found Items (collectors and drops) that Improve Soul Reaping Skills and Soul Reaping Skill Charge.

Huh?

I'm usually fighting beasties when I'm carrying the silly grim cesta around, so I haven't really been a great observer of what it DOES. Can anyone enlighten me?
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Old Dec 02, 2005, 01:14 AM // 01:14   #5
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Nothing, I believe, since there are no soul reaping skills. 20%/+1 doesn't work either, since that's based on skill use.
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Old Dec 02, 2005, 03:15 AM // 03:15   #6
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Quote:
Originally Posted by mortalis doleo
suggestion:

blah blah signet:
recharge: 25
cast time: 2
for 20 seconds, the next minion (any kind) you create has no health degeneration.

any comments?
That would be rediculous as a skill, all a mm would have to do is raise one minion wait the 25 seconds and raise another and so on, you'd end up with mm's that have 12 or more pets for the duration of the zone as they would only dies due to damage.

Minion sacrifice:
recharge: 20
cast time:1
Sacrifice closest minion, and give target ally 0-16 energy that's gained from the minions death through soul reaping.
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Old Dec 02, 2005, 05:38 AM // 05:38   #7
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you could have a max of 5 minions that are created through the signet, that could balance pve a bit more...
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Old Dec 02, 2005, 06:21 AM // 06:21   #8
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goood idea but i woudlnt carry that elite....much better ones out there

my suggestion to the soul reaping skill is aimed whatever path u go curse blood or death.


like some elite skills:

for blood when something dies u get energy and health

when something dies a weaker minion is auto summoned?

when something dies a random curse from your bar is auto casted on a random enemy? this random curse has half the recharge time?
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Old Dec 02, 2005, 07:33 AM // 07:33   #9
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Soul reaping Elite:

Festering Aroma [E]
10 energy 60s recharge

Elite Enchantment Spell: For the next 30 seconds the next death near you will give you 1-3 energy regen for 6-12 seconds
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Old Dec 02, 2005, 11:39 AM // 11:39   #10
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you could try this:
elite enchantement:
15 energy
60 recharge
2 cast time
for the next 40 seconds, whenever you create a minion, that minion has no health degeneration, but takes twice as much damage.
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Old Dec 02, 2005, 01:20 PM // 13:20   #11
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Soul Storage
Maintained Enchantment
10 Energy
30 seconds recharge

While you maintain this enchantment each time someone dies 1/4 of the energy you gain from soulreaping is put into the Soul Storage instead up to a maximum of 20-40 energy.
Each time a spell would cost more energy than you do have, the energy is taken from the soul storage. When you cancel this enchantment, the stored energy depletes into a wave of energy crediting everyone nearby (friend or foe) a bonus of 1-5 energy.
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Old Dec 02, 2005, 01:35 PM // 13:35   #12
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Nice that you try to make a balanced Elite.

But honestly, your suggestions are so weak and useless that I would use neither of them!
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Old Dec 02, 2005, 01:41 PM // 13:41   #13
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I think the necro has many skills for mana regen anyway.
Maybe these?

Soul feast
Elite Enchantment
15 Mana
3sec cast
For 5sec*(insert your Soul Reaping score here+1), each time you gain Mana from Soul reaping, you and your allies gain (Insert your Soul Reaping Score+1) Health as well.

Consume corpses
Spell
5 mana
15% Health sacrifice
1/4 sec cast.
Each non-used corpse in your radar becomes consumed. You loose 5......1 mana for each corpse consumed.


Desecrate Souls
Enchantment
10 mana
2 sec cast
Each time a corpse is consumed, the one who consumed this corpse take 10....150 damage.

Soul cure.
Enchantment.
15 mana
1 sec cast
FOr 4sec/(1+Soul Reaping score) you don't gain mana from Soul reaping, but gain 6*(1+Soul Reaping Score) Health.
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Old Dec 02, 2005, 04:10 PM // 16:10   #14
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Quote:
Originally Posted by Longasc
Nice that you try to make a balanced Elite.

But honestly, your suggestions are so weak and useless that I would use neither of them!
are you telling me that as a dedicated minion master (minion factories or PvE), that has no elite that can benefit him, you would get an unnecesary skill instead of an elite that helps you keep those minions alive?
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Old Dec 02, 2005, 04:39 PM // 16:39   #15
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why are you putting minion elites in soul reaping? might as well suggest it for death magic.
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Old Dec 02, 2005, 06:40 PM // 18:40   #16
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Tears of the Soul
Enchantment Spell {Elite}
10 mana, 1 second cast, 45 second recharge
For 20-35 seconds, the effects of Soul Reaping are halved, and you gain +3 to all Necromancer attributes.
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Old Dec 02, 2005, 06:46 PM // 18:46   #17
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Unholy Sacrifice
1/4 Second Cast
30 Second Recharge
10 Energy
For the next 10 seconds, if target other ally receives damage that would be fatal, the ally is healed back to (20%...80%) Health and you die instead of target ally. Deaths caused by Unholy Sacrifice do not incur a death penalty.

You need to think of something that doesn't fit in the Death/Curses/Blood line of skills.
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Old Dec 02, 2005, 07:42 PM // 19:42   #18
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Soul Sacrifice
Signet
2 Second Cast
30 Second Recharge
Sacrifice 10%...20% max health and for the next 5...9 seconds receive double energy from soul reaping.

Awaken the Soul
Elite Enchantment
10 Energy
1 Second Cast
45 Second Recharge

For the next 30-60 seconds gain and additional 1...3 energy from each death in the area.
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Old Dec 02, 2005, 07:57 PM // 19:57   #19
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Scorned Spirit
Enchantmen
3 second cast
40 second recharge

Elite Enchantment. For the next 5...20 seconds you gain energy regeneration of 1 for each corpse in the area. While Scorned Spirit is active, all necromancer skills (except signet rings) cost you 5% max health instead of energy. When Scorned Spirit ends you and all nearby enemies take 20...60 shadow damage.

Possibly a bit overpowered (dunno, don't play necro's very often) but I like it and it most certainly gets you some energy.
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Old Dec 02, 2005, 08:18 PM // 20:18   #20
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im making my skils for soul reaping, since MM have a high sol reaping, and im dying to have some soul reaping skills

and i liked all of the other suggestions... Anet better be listening...
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